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fixes unit tests #2499

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merged 6 commits into from
Dec 6, 2023
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tmtmtl30
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@tmtmtl30 tmtmtl30 commented Nov 19, 2023

About The Pull Request

Currently ships with subshuttles fail unit tests. This wasn't perfectly clear before, because only ships which were enabled for roundstart spawn were tested by unit tests. This PR fixes both.

Make sure the unit tests on this one actually succeed, since I need to ensure the newly-tested ships don't start failing.

Why It's Good For The Game

better tests are good + makes it OK to merge subshuttle PRs

Changelog

🆑
fix: Ship-spawn unit tests have been fixed and expanded.
/:cl:

@github-actions github-actions bot added the Code change Watch something violently break. label Nov 19, 2023
(not sure why there's a null turf in that list anyway)
@tmtmtl30 tmtmtl30 requested a review from a team as a code owner November 19, 2023 03:05
@github-actions github-actions bot added the Map Change Tile placing is hard. Thank you for your service. label Nov 19, 2023
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@Latentish Latentish left a comment

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I'd like to tm this to make sure shit doesn't break down, but it looks good. You even went in and fixed the catalogue entries.
I'd prefer if you added a picture of the superpill to your pr, as minor as that is, because you did perform open heart surgery on it live in call so it's enough of a change to show visually.

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@MarkSuckerberg MarkSuckerberg left a comment

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seems good

@tmtmtl30
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sure, here's the new superpill:
image
instead of jumpstarting it with kisses, you pull the lever to push the pills into the supermatter. the emitter has some T4 parts to keep its energy output up (though i'd need to modify it further for it to be self-sustaining). the vodka is there for emotional support

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oh my god

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what the fuck

@MarkSuckerberg MarkSuckerberg added this pull request to the merge queue Dec 6, 2023
Merged via the queue into shiptest-ss13:master with commit 8a2e0c4 Dec 6, 2023
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4 participants